
Design Criteria
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Designed as an app or computer program that can be accessed via a user’s personal device.
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Have a way to report data from the app to ensure user satisfaction and a challenging, but feasible escape.
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Have a strong entertaining storyline/plot that integrates puzzles in such a way as to keep users engaged for 20-30 min.
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Have multifaceted puzzles that engage and challenge 14-15 years olds and possibly their families.
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Includes a clock feature that keeps track of the time users take to complete each puzzle and to escape.
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Have hints that can be accessed when requested by the user, but enacts a time penalty if used.
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Have persistent data displayed as a leaderboard to promote users’ sharing of placement and experience.
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Have metacognitive data that includes the average solving time for each puzzle, as well as a survey regarding the user’s experience with the escape room.
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Have the ability to enter a username, which will also show up on the leaderboard.
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Have instructions that show how certain buttons function, like an info page.
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Have artistic creativity/look to make the app unique and appealing.
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Have media, music, images, sound effects, etc that correlate with the theme.
Constraints
Feasibility is also definitely a constraint to this project because the group has very limited knowledge and experience of/with Python and its related libraries, both of which we will be using in this project.
Feasibility
The constraint of time is critical in this project because there are various due dates (generally Fridays) throughout the 7 week project. Also, there is a final presentation at Open House on June 2nd, 2022.